Cloaker

Cloaker

Large Aberration • Chaotic Neutral

Armor Class
14
Hit Points
91
(14d10 + 14 HD)
Challenge Rating
8
3,900 XP
Speed
10 ft.
Fly 40 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
12
Passive Investigation
11
Passive Insight
12
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Condition Immunities: Frightened
Senses: darkvision 120 ft, Passive Perception 12
Languages: Deep Speech, Undercommon

Traits

Light Sensitivity

While in Bright Light, the cloaker has Disadvantage on attack rolls.

Actions

Multiattack

The cloaker makes one Attach attack and two Tail attacks.

Attach

*Melee Attack Roll:* +6, reach 5 ft. 13 (3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the condition, and the cloaker can't make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.
The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.

Tail

*Melee Attack Roll:* +6, reach 10 ft. 8 (1d10 + 3) Slashing damage.