Couatl

Couatl

Medium Celestial • Lawful Good

Armor Class
19
Hit Points
60
(8d8 + 24 HD)
Challenge Rating
4
1,100 XP
Speed
30 ft.
Fly 90 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
15
Passive Investigation
14
Passive Insight
15
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Psychic, Radiant
Damage Resistances: Bludgeoning, Piercing, Slashing
Senses: truesight 120 ft, Passive Perception 15
Languages: All, telepathy 120 ft

Traits

Shielded Mind

The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite

*Melee Attack Roll:* +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the condition until the end of the couatl's next turn.

Constrict

*Strength Saving Throw*: DC 15, one Medium or smaller creature the couatl can see within 5 feet. *Failure:* 8 (1d6 + 5) Bludgeoning damage. The target has the condition (escape DC 13), and it has the condition until the grapple ends.

Spellcasting

The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

- **At Will:** *Detect Evil and Good*, *Detect Magic*, *Detect Thoughts*, *Shapechange*
- **1e/Day Each:** *Create Food and Water*, *Dream*, *Greater Restoration*, *Scrying*, *Sleep*