Adult Gold Dragon

Adult Gold Dragon

Huge Dragon (Metallic) • Lawful Good

Armor Class
19
Hit Points
243
(18d12 + 126 HD)
Challenge Rating
17
18,000 XP
Speed
40 ft.
Fly 80 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
24
Passive Investigation
13
Passive Insight
18
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Fire
Senses: blindsight 60 ft., darkvision 120 ft, Passive Perception 24
Languages: Common, Draconic

Traits

Amphibious

The dragon can breathe air and water.

Legendary Resistance

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast *Guiding Bolt* (level 2 version) or (B) Weakening Breath.

Rend

*Melee Attack Roll:* +14, reach 10 ft. 17 (2d8 + 8) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath

*Dexterity Saving Throw*: DC 21, each creature in a 60-foot Cone. *Failure:* 66 (12d10) Fire damage. *Success:* Half damage.

Weakening Breath

*Strength Saving Throw*: DC 21, each creature that isn't currently affected by this breath in a 60-foot Cone. *Failure:* The target has Disadvantage on Strength-based D20 Test and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

- **At Will:** *Detect Magic*, *Guiding Bolt*, *Shapechange*
- **1e/Day Each:** *Flame Strike*, *Zone of Truth*

Legendary Actions

Banish

*Charisma Saving Throw*: DC 21, one creature the dragon can see within 120 feet. *Failure:* 10 (3d6) Force damage, and the target has the condition and is transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120 feet of the dragon. *Failure or Success*: The dragon can't take this action again until the start of its next turn.

Guiding Light

The dragon uses Spellcasting to cast *Guiding Bolt* (level 2 version).

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.