Gray Ooze

Gray Ooze

Medium Ooze • Unaligned

Armor Class
9
Hit Points
22
(3d8 + 9 HD)
Challenge Rating
1/2
100 XP
Speed
10 ft.

Ability Scores

Click any value to roll 🎲

Saving Throws

Skills

● proficient  •  β—† expertise
Passive Perception
8
Passive Investigation
5
Passive Insight
8
πŸ’ͺ Strength
πŸƒ Dexterity
🧠 Intelligence
πŸ‘οΈ Wisdom
✨ Charisma
Damage Resistances: Acid, Cold, Fire
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses: blindsight 60 ft, Passive Perception 8

Traits

Amorphous

The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form

Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative -1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches -5. The penalty can be removed by casting the *Mending* spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod

*Melee Attack Roll:* +3, reach 5 ft. 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the *Mending* spell on the armor.