Find Traps

Find Traps

2nd-level Divination

Casting Time
Action
Range
120 feet
Duration
Instantaneous

Components

V (Verbal) S (Somatic)

Description

You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the *Alarm* or *Glyph of Warding* spell or a mechanical pit trap, but it wouldn't reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
Source: SRD 5.2