Hallow
5th-level Abjuration
Casting Time
24 hours
Range
Touch
Duration
Until dispelled
Components
V (Verbal)
S (Somatic)
M (Material)
Material Components: incense worth 1,000+ GP, which the spell consumes
Consumed
1000 gp
Description
You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of *Hallow*. The affected area has the following effects.
**_Hallowed Ward._** Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can't willingly enter the area, and any creature that is possessed by or that has the or condition from such creatures isn't possessed, , or by them while in the area.
**_Extra Effect._** You bind an extra effect to the area from the list below:
**_Courage._** Creatures of any types you choose can't gain the condition while in the area.
**_Darkness._** Darkness fills the area. Normal light, as well as magical light created by spells of a level lower than this spell, can't illuminate the area.
**_Daylight._** Bright light fills the area. Magical Darkness created by spells of a level lower than this spell can't extinguish the light.
**_Peaceful Rest._** Dead bodies interred in the area can't be turned into Undead.
**_Extradimensional Interference._** Creatures of any types you choose can't enter or exit the area using teleportation or interplanar travel.
**_Fear._** Creatures of any types you choose have the condition while in the area.
**_Resistance._** Creatures of any types you choose have Resistance to one damage type of your choice while in the area.
**_Silence._** No sound can emanate from within the area, and no sound can reach into it.
**_Tongues._** Creatures of any types you choose can communicate with any other creature in the area even if they don't share a common language.
**_Vulnerability._** Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
**_Hallowed Ward._** Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can't willingly enter the area, and any creature that is possessed by or that has the or condition from such creatures isn't possessed, , or by them while in the area.
**_Extra Effect._** You bind an extra effect to the area from the list below:
**_Courage._** Creatures of any types you choose can't gain the condition while in the area.
**_Darkness._** Darkness fills the area. Normal light, as well as magical light created by spells of a level lower than this spell, can't illuminate the area.
**_Daylight._** Bright light fills the area. Magical Darkness created by spells of a level lower than this spell can't extinguish the light.
**_Peaceful Rest._** Dead bodies interred in the area can't be turned into Undead.
**_Extradimensional Interference._** Creatures of any types you choose can't enter or exit the area using teleportation or interplanar travel.
**_Fear._** Creatures of any types you choose have the condition while in the area.
**_Resistance._** Creatures of any types you choose have Resistance to one damage type of your choice while in the area.
**_Silence._** No sound can emanate from within the area, and no sound can reach into it.
**_Tongues._** Creatures of any types you choose can communicate with any other creature in the area even if they don't share a common language.
**_Vulnerability._** Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
Source: SRD 5.2