Shining Smite
2nd-level Transmutation
Concentration
Casting Time
Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range
Self
Duration
Concentration, up to 1 minute
Components
V (Verbal)
Description
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the condition.
At Higher Levels
The damage increases by 1d6 for each spell slot level above 2.
Source: SRD 5.2