Shining Smite

Shining Smite

2nd-level Transmutation

Concentration
Casting Time
Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range
Self
Duration
Concentration, up to 1 minute

Components

V (Verbal)

Description

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the condition.

At Higher Levels

The damage increases by 1d6 for each spell slot level above 2.
Source: SRD 5.2