Sleep

Sleep

1st-level Enchantment

Concentration
Casting Time
Action
Range
60 feet
Duration
Concentration, up to 1 minute

Components

V (Verbal) S (Somatic) M (Material)
Material Components: a pinch of sand or rose petals

Description

Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect.

Creatures that don't sleep, such as elves, or that have Immunity to the condition automatically succeed on saves against this spell.
Source: SRD 5.2