Charm Monster
4th-level Enchantment
Casting Time
Action
Range
30 feet
Duration
1 hour
Components
V (Verbal)
S (Somatic)
Description
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the condition until the spell ends or until you or your allies damage it. The creature is Friendly to you. When the spell ends, the target knows it was by you.
At Higher Levels
You can target one additional creature for each spell slot level above 4.
Source: SRD 5.2