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Previewing at level 19 โ€” Abrax is saved at level 5.

Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 19. Ability scores, equipment and the spell list stay as written for level 5 โ€” Ability Score Improvements and the extra spells a level-19 character would pick are choices this preview will not make for you. At this level the class allows 20 prepared spells.

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Abrax

Level 19 Ranger Criminal Dragonborn
Setting SRD / Fantasy
Armor Class 16 Scale Mail
Hit Points 147 / 147 max
Speed 30 feet
Proficiency +6
Passive Perc. 11

๐Ÿ’ช Ability Scores

๐ŸŽฏ Skills & Saving Throws

Passive Perception:
11
Pass. Investigation
10
Pass. Insight
11

โš”๏ธ Combat & Attacks

โœจ Features & Traits

Spellcasting Lv 1

You can cast Ranger spells using Wisdom as your spellcasting ability.

Favored Enemy Lv 1

You always have Hunter's Mark prepared and can cast it twice without a spell slot per Long Rest.

Weapon Mastery Lv 1

You can use mastery properties of two weapons of your choice.

Deft Explorer Lv 2

Choose Expertise in one skill. Gain additional benefits at levels 6 and 10.

Fighting Style Lv 2

You gain a Fighting Style feat of your choice.

Ranger Subclass Lv 3

You gain a Ranger subclass of your choice.

Ability Score Improvement Lv 4

You gain the Ability Score Improvement feat or another feat.

Extra Attack Lv 5

You can attack twice when you take the Attack action.

Roving Lv 6

Your Speed increases by 10 feet and you gain Climb and Swim Speed equal to your Speed.

Tireless Lv 10

As an action, gain Temporary HP equal to 1d8 + Wisdom modifier. Uses equal to Proficiency Bonus per Long Rest.

Nature's Veil Lv 14

As a Bonus Action, become Invisible until the start of your next turn. Uses equal to Proficiency Bonus per Long Rest.

Feral Senses Lv 18

You gain Blindsight with a range of 30 feet.

Epic Boon Lv 19

You gain an Epic Boon feat or another feat.

Draconic Ancestry

Your lineage stems from a dragon, granting you a breath weapon and damage resistance.

Breath Weapon

You can exhale destructive energy based on your draconic ancestry.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Darkvision

You have Darkvision with a range of 60 feet.

Draconic Flight

You can channel draconic magic to give yourself temporary flight.

๐Ÿ“œ Spellcasting & Arcana

Wisdom ยท Save DC 15 ยท Attack +7
1st Level 4/4 2nd Level 3/3 3rd Level 3/3 4th Level 3/3 5th Level 2/2

Cantrips

Thaumaturgy
Cantrip

Action ยท 30 feet ยท Up to 1 minute

You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects...

1st Level

Animal Friendship
1st Lvl (4 Slots)

Action ยท 30 feet ยท 24 hours

Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies deals da...

Detect Magic
1st Lvl (4 Slots)

Action ยท Self ยท Concentration, up to 10 minutes

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visi...

Hunter's Mark
1st Lvl (4 Slots)

Bonus Action ยท 90 feet ยท Concentration, up to 1 hour

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack r...

2nd Level

Magic Weapon
2nd Lvl (3 Slots)

Bonus Action ยท Touch ยท 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Misty Step
2nd Lvl (3 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

๐ŸŽ’ Inventory & Equipment

Weapons

Armors

Light Hammer x1