Previewing at level 6 โ Abrax is saved at level 5.
Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 6. Ability scores, equipment and the spell list stay as written for level 5 โ Ability Score Improvements and the extra spells a level-6 character would pick are choices this preview will not make for you. At this level the class allows 7 prepared spells.
Abrax
๐ช Ability Scores
๐ฏ Skills & Saving Throws
โ๏ธ Combat & Attacks
โจ Features & Traits
You can cast Ranger spells using Wisdom as your spellcasting ability.
You always have Hunter's Mark prepared and can cast it twice without a spell slot per Long Rest.
You can use mastery properties of two weapons of your choice.
Choose Expertise in one skill. Gain additional benefits at levels 6 and 10.
You gain a Fighting Style feat of your choice.
You gain a Ranger subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
You can attack twice when you take the Attack action.
Your Speed increases by 10 feet and you gain Climb and Swim Speed equal to your Speed.
Your lineage stems from a dragon, granting you a breath weapon and damage resistance.
You can exhale destructive energy based on your draconic ancestry.
You have resistance to the damage type associated with your draconic ancestry.
You have Darkvision with a range of 60 feet.
You can channel draconic magic to give yourself temporary flight.
๐ Spellcasting & Arcana
Wisdom ยท Save DC 12 ยท Attack +4Cantrips
Thaumaturgy
CantripAction ยท 30 feet ยท Up to 1 minute
You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects...
1st Level
Animal Friendship
1st Lvl (4 Slots)Action ยท 30 feet ยท 24 hours
Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies deals da...
Detect Magic
1st Lvl (4 Slots)Action ยท Self ยท Concentration, up to 10 minutes
For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visi...
Hunter's Mark
1st Lvl (4 Slots)Bonus Action ยท 90 feet ยท Concentration, up to 1 hour
You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack r...
2nd Level
Magic Weapon
2nd Lvl (2 Slots)Bonus Action ยท Touch ยท 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Misty Step
2nd Lvl (2 Slots)1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.