Previewing at level 9 โ Jamila is saved at level 5.
Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 9. Ability scores, equipment and the spell list stay as written for level 5 โ Ability Score Improvements and the extra spells a level-9 character would pick are choices this preview will not make for you.
Jamila
๐ช Ability Scores
๐ฏ Skills & Saving Throws
โจ Features & Traits
You gain Expertise in two skill proficiencies of your choice.
Once per turn, deal extra damage when you have Advantage or an ally is within 5 feet of the target.
You know Thieves' Cant, a secret mix of jargon and code.
You can use mastery properties of two weapons of your choice.
You can take Dash, Disengage, or Hide as a Bonus Action.
You gain a Rogue subclass of your choice.
As a Bonus Action, give yourself Advantage on your next attack roll if you don't move this turn.
You gain the Ability Score Improvement feat or another feat.
When you deal Sneak Attack damage, you can forgo some dice to apply special effects.
When an attacker you can see hits you, use a Reaction to halve the damage.
You gain Expertise in two more skill proficiencies.
When you make a Dexterity save for half damage, take no damage on success and half on failure.
You gain Heroic Inspiration whenever you finish a Long Rest.
You gain proficiency in one skill of your choice.
You gain an Origin feat of your choice.