All Characters

Previewing at level 15 โ€” Karim is saved at level 5.

Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 15. Ability scores, equipment and the spell list stay as written for level 5 โ€” Ability Score Improvements and the extra spells a level-15 character would pick are choices this preview will not make for you.

Back to level 5

Karim

Level 15 Monk Acolyte Human
Setting SRD / Fantasy
Armor Class 18 Unarmored
Hit Points 101 / 101 max
Speed 40 feet
Proficiency +5
Passive Perc. 18
Focus Points 15/15

๐Ÿ’ช Ability Scores

๐ŸŽฏ Skills & Saving Throws

Passive Perception:
18
Pass. Investigation
10
Pass. Insight
18

โš”๏ธ Combat & Attacks

โœจ Features & Traits

Martial Arts Lv 1

While unarmed or using Monk weapons, use Dexterity for attacks, roll Martial Arts die for damage, and make bonus Unarmed Strike.

Unarmored Defense Lv 1

While not wearing armor, AC equals 10 + Dexterity modifier + Wisdom modifier.

Monk's Focus Lv 2

You have Focus Points equal to your Monk level to fuel special abilities.

Unarmored Movement Lv 2

Your Speed increases by 10 feet while not wearing armor or a Shield.

Uncanny Metabolism Lv 2

When you roll Initiative, regain all Focus Points and heal 1 Martial Arts die + Monk level HP.

Monk Subclass Lv 3

You gain a Monk subclass of your choice.

Deflect Attacks Lv 3

Use a Reaction to reduce damage from attacks by 1d10 + Dexterity modifier + Monk level.

Ability Score Improvement Lv 4

You gain the Ability Score Improvement feat or another feat.

Slow Fall Lv 4

Use a Reaction to reduce falling damage by 5 times your Monk level.

Extra Attack Lv 5

You can attack twice when you take the Attack action.

Stunning Strike Lv 5

When you hit with an Unarmed Strike, spend 1 Focus Point to force a Constitution save or be Stunned.

Evasion Lv 7

When you make a Dexterity save for half damage, take no damage on success and half on failure.

Acrobatic Movement Lv 9

While not wearing armor, you gain Climb and Swim Speed equal to your Speed, and can stand from Prone for 5 feet.

Self-Restoration Lv 10

At the end of your turn, end one Charmed, Frightened, or Poisoned condition on yourself.

Deflect Energy Lv 13

You can use Deflect Attacks against any damage type, not just physical.

Disciplined Survivor Lv 14

You gain proficiency in all saving throws and can spend 1 Focus Point to reroll a failed save.

Perfect Focus Lv 15

When you roll Initiative and have fewer than 4 Focus Points, you gain Focus Points until you have 4.

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

You gain proficiency in one skill of your choice.

Versatile

You gain an Origin feat of your choice.

๐ŸŽ’ Inventory & Equipment

Weapons

Customs

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