Maana
💪 Ability Scores
🎯 Skills & Saving Throws
✨ Features & Traits
You can cast Sorcerer spells using Charisma as your spellcasting ability.
As a Bonus Action, gain Advantage on Sorcerer spell attack rolls and increase spell save DC by 1 for 1 minute.
You have Sorcery Points equal to your Sorcerer level to fuel Metamagic and convert to/from spell slots.
You learn two Metamagic options to modify your spells.
You gain a Sorcerer subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
When you finish a Short Rest, regain Sorcery Points equal to half your Sorcerer level (round down).
You have Darkvision with a range of 60 feet.
You are the recipient of a fiendish legacy that grants you supernatural abilities.
You know the Thaumaturgy cantrip.
📜 Spellcasting & Arcana
Charisma · Save DC 16 · Attack +8Cantrips
Acid Splash
CantripAction · 60 feet · Instantaneous
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6...
Fire Bolt
Cantrip1 action · Self · Instantaneous
A Symbaroum mystic spell.
Ray of Frost
Cantrip1 action · Self · Instantaneous
A Symbaroum mystic spell.
1st Level
Burning Hands
1st Lvl (4 Slots)Action · Self · Instantaneous
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a su...
Shield
1st Lvl (4 Slots)Reaction, which you take when you are hit by an attack roll or targeted by the *Magic Missile* spell · Self · 1 round
An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damag...
2nd Level
Enlarge/Reduce
2nd Lvl (3 Slots)Action · 30 feet · Concentration, up to 1 minute
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried....
Scorching Ray
2nd Lvl (3 Slots)Action · 120 feet · Instantaneous
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.
3rd Level
Fireball
3rd Lvl (2 Slots)Action · 150 feet · Instantaneous
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on t...