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Previewing at level 8 โ€” Samir is saved at level 5.

Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 8. Ability scores, equipment and the spell list stay as written for level 5 โ€” Ability Score Improvements and the extra spells a level-8 character would pick are choices this preview will not make for you. At this level the class allows 4 cantrips and 13 prepared spells.

Back to level 5

Samir

Level 8 Wizard Sage Human
Setting SRD / Fantasy
Armor Class 12 Unarmored
Hit Points 46 / 46 max
Speed 30 feet
Proficiency +3
Passive Perc. 11

๐Ÿ’ช Ability Scores

๐ŸŽฏ Skills & Saving Throws

Passive Perception:
11
Pass. Investigation
18
Pass. Insight
11

โœจ Features & Traits

Spellcasting Lv 1

You can cast Wizard spells using Intelligence as your spellcasting ability. You have a spellbook.

Ritual Adept Lv 1

You can cast any spell with the Ritual tag as a Ritual if it's in your spellbook.

Arcane Recovery Lv 1

Once per day when you finish a Short Rest, recover spell slots with combined level up to half your Wizard level.

Scholar Lv 2

Choose Expertise in Arcana, History, Investigation, Medicine, Nature, or Religion.

Wizard Subclass Lv 3

You gain a Wizard subclass of your choice.

Ability Score Improvement Lv 4

You gain the Ability Score Improvement feat or another feat.

Memorize Spell Lv 5

When you finish a Short Rest, you can change one prepared spell for another in your spellbook.

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

You gain proficiency in one skill of your choice.

Versatile

You gain an Origin feat of your choice.

๐Ÿ“œ Spellcasting & Arcana

Intelligence ยท Save DC 16 ยท Attack +8
1st Level 4/4 2nd Level 3/3 3rd Level 3/3 4th Level 2/2

Cantrips

Fire Bolt
Cantrip

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Mage Hand
Cantrip

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Prestidigitation
Cantrip

Action ยท 10 feet ยท Up to 1 hour

You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects...

1st Level

Detect Magic
1st Lvl (4 Slots)

Action ยท Self ยท Concentration, up to 10 minutes

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visi...

Magic Missile
1st Lvl (4 Slots)

Action ยท 120 feet ยท Instantaneous

You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The dar...

Shield
1st Lvl (4 Slots)

Reaction, which you take when you are hit by an attack roll or targeted by the *Magic Missile* spell ยท Self ยท 1 round

An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damag...

2nd Level

Misty Step
2nd Lvl (3 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Web
2nd Lvl (3 Slots)

Action ยท 60 feet ยท Concentration, up to 1 hour

You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube there for the duration. The webs are Difficult Terrain, and the area within them is Light...

3rd Level

Counterspell
3rd Lvl (3 Slots)

Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components ยท 60 feet ยท Instantaneous

You attempt to interrupt a creature in the process of casting a spell. The creature makes a Constitution saving throw. On a failed save, the spell dissipates with no effect, and th...

Fireball
3rd Lvl (3 Slots)

Action ยท 150 feet ยท Instantaneous

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on t...

๐ŸŽ’ Inventory & Equipment

Customs

x1
x1

Weapons