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Previewing at level 17 โ€” Salima is saved at level 5.

Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 17. Ability scores, equipment and the spell list stay as written for level 5 โ€” Ability Score Improvements and the extra spells a level-17 character would pick are choices this preview will not make for you. At this level the class allows 20 prepared spells.

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Salima

Level 17 Paladin Acolyte Human
Setting SRD / Fantasy
Armor Class 20 Plate Armor
Hit Points 149 / 149 max
Speed 30 feet
Proficiency +6
Passive Perc. 11
Lay on Hands Pool 85/85

๐Ÿ’ช Ability Scores

๐ŸŽฏ Skills & Saving Throws

Passive Perception:
11
Pass. Investigation
10
Pass. Insight
11

โš”๏ธ Combat & Attacks

โœจ Features & Traits

Lay on Hands Lv 1

You have a pool of HP equal to 5 times your Paladin level to heal creatures or cure diseases/poisons.

Spellcasting Lv 1

You can cast Paladin spells using Charisma as your spellcasting ability.

Weapon Mastery Lv 1

You can use mastery properties of two weapons of your choice.

Fighting Style Lv 2

You gain a Fighting Style feat of your choice.

Paladin's Smite Lv 2

When you hit with a melee attack, expend a spell slot to deal extra Radiant damage.

Channel Divinity Lv 3

You can channel divine energy for Divine Sense and other effects.

Paladin Subclass Lv 3

You gain a Paladin subclass of your choice.

Ability Score Improvement Lv 4

You gain the Ability Score Improvement feat or another feat.

Extra Attack Lv 5

You can attack twice when you take the Attack action.

Faithful Steed Lv 5

You always have Find Steed prepared and can cast it without a spell slot once per Long Rest.

Aura of Protection Lv 6

You and allies within 10 feet add your Charisma modifier to saving throws.

Aura of Courage Lv 10

You and allies within 10 feet can't be Frightened while you're conscious.

Radiant Strikes Lv 11

Your weapon attacks deal an extra 1d8 Radiant damage.

Restoring Touch Lv 14

When you use Lay on Hands, you can also end one condition on the creature.

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

You gain proficiency in one skill of your choice.

Versatile

You gain an Origin feat of your choice.

๐Ÿ“œ Spellcasting & Arcana

Charisma ยท Save DC 17 ยท Attack +9
1st Level 4/4 2nd Level 3/3 3rd Level 3/3 4th Level 3/3 5th Level 1/1

Cantrips

Sacred Flame
Cantrip

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

1st Level

Bless
1st Lvl (4 Slots)

Action ยท 30 feet ยท Concentration, up to 1 minute

You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.

Cure Wounds
1st Lvl (4 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Shield of Faith
1st Lvl (4 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

2nd Level

Lesser Restoration
2nd Lvl (3 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Zone of Truth
2nd Lvl (3 Slots)

Action ยท 60 feet ยท 10 minutes

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area f...

๐ŸŽ’ Inventory & Equipment

Weapons

Armors

Light Crossbow x1
Shortbow x1

Customs

x1