Previewing at level 17 โ Maana is saved at level 5.
Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 17. Ability scores, equipment and the spell list stay as written for level 5 โ Ability Score Improvements and the extra spells a level-17 character would pick are choices this preview will not make for you. At this level the class allows 6 cantrips .
Maana
๐ช Ability Scores
๐ฏ Skills & Saving Throws
โจ Features & Traits
You can cast Sorcerer spells using Charisma as your spellcasting ability.
As a Bonus Action, gain Advantage on Sorcerer spell attack rolls and increase spell save DC by 1 for 1 minute.
You have Sorcery Points equal to your Sorcerer level to fuel Metamagic and convert to/from spell slots.
You learn two Metamagic options to modify your spells.
You gain a Sorcerer subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
When you finish a Short Rest, regain Sorcery Points equal to half your Sorcerer level (round down).
While Innate Sorcery is active, you can use two Metamagic options on a spell.
You have Darkvision with a range of 60 feet.
You are the recipient of a fiendish legacy that grants you supernatural abilities.
You know the Thaumaturgy cantrip.
๐ Spellcasting & Arcana
Charisma ยท Save DC 19 ยท Attack +11Cantrips
Acid Splash
CantripAction ยท 60 feet ยท Instantaneous
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6...
Fire Bolt
Cantrip1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.
Ray of Frost
Cantrip1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.
1st Level
Burning Hands
1st Lvl (4 Slots)Action ยท Self ยท Instantaneous
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a su...
Shield
1st Lvl (4 Slots)Reaction, which you take when you are hit by an attack roll or targeted by the *Magic Missile* spell ยท Self ยท 1 round
An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damag...
2nd Level
Enlarge/Reduce
2nd Lvl (3 Slots)Action ยท 30 feet ยท Concentration, up to 1 minute
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried....
Scorching Ray
2nd Lvl (3 Slots)Action ยท 120 feet ยท Instantaneous
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.
3rd Level
Fireball
3rd Lvl (3 Slots)Action ยท 150 feet ยท Instantaneous
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on t...