15 conditions available
Rules & Reference
Core mechanics, status conditions, damage types, and languages from D&D 5E
Blinded
conditions
A creature can't see and automatically fails ability checks that require sight.
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Charmed
conditions
A creature can't attack the charmer or target them with harmful abilities.
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Deafened
conditions
A creature can't hear and automatically fails ability checks that require hearing.
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Exhaustion
conditions
represents extreme fatigue with cumulative levels of impairment.
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Frightened
conditions
A creature has disadvantage on ability checks and attack rolls while the source of fear is within line of sight.
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Grappled
conditions
A creature's speed becomes 0, and it can't benefit from bonuses to speed.
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Incapacitated
conditions
An creature can't take actions or reactions.
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Invisible
conditions
An creature is impossible to see without special senses.
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Paralyzed
conditions
A creature is and can't move or speak.
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Petrified
conditions
A creature is transformed into a solid inanimate substance.
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Poisoned
conditions
A creature has disadvantage on attack rolls and ability checks.
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Prone
conditions
A creature is lying down.
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