31 rules available
Rules & Reference
Core mechanics, status conditions, damage types, and languages from D&D 5E
Ability Scores
rules
The six core abilities that define a character's capabilities.
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Advantage and Disadvantage
rules
Roll two d20s and use the higher (Advantage) or lower (Disadvantage) result.
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Armor Class
rules
Represents how hard it is to hit a creature.
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Attack Action
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Make one or more attacks with weapons or unarmed strikes.
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Blinded
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A creature can't see and automatically fails ability checks that require sight.
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Charmed
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A creature can't attack the charmer or target them with harmful abilities.
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Concentration
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Some spells require concentration to maintain their effects.
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Critical Hits
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Rolling a natural 20 on an attack roll results in a critical hit.
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D20 Test
rules
The fundamental mechanic for determining success or failure in D&D.
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Dash Action
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Gain extra movement equal to your speed.
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Dodge Action
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Focus on avoiding attacks.
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Exhaustion
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Represents extreme fatigue with cumulative levels.
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