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Previewing at level 1 โ€” Zahur is saved at level 5.

Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 1. Ability scores, equipment and the spell list stay as written for level 5 โ€” Ability Score Improvements and the extra spells a level-1 character would pick are choices this preview will not make for you. At this level the class allows 2 cantrips and 6 prepared spells.

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Zahur

Level 1 Druid Sage Elf
Setting SRD / Fantasy
Armor Class 12 Leather Armor
Hit Points 10 / 10 max
Speed 30 feet
Proficiency +2
Passive Perc. 17

๐Ÿ’ช Ability Scores

๐ŸŽฏ Skills & Saving Throws

Passive Perception:
17
Pass. Investigation
10
Pass. Insight
17

โš”๏ธ Combat & Attacks

โœจ Features & Traits

Spellcasting Lv 1

You can cast Druid spells using Wisdom as your spellcasting ability.

Druidic Lv 1

You know Druidic and always have Speak with Animals prepared.

Primal Order Lv 1

Choose Magician (extra cantrip, Arcana/Nature bonus) or Warden (Martial weapons, Medium armor).

Darkvision

You have Darkvision with a range of 60 feet.

Elven Lineage

You are part of a lineage that grants you supernatural abilities.

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Perception skill.

Trance

You don't need to sleep, and magic can't put you to sleep.

๐Ÿ“œ Spellcasting & Arcana

Wisdom ยท Save DC 15 ยท Attack +7
1st Level 2/2

Cantrips

Shillelagh
Cantrip

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

1st Level

Cure Wounds
1st Lvl (2 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Entangle
1st Lvl (2 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Goodberry
1st Lvl (2 Slots)

Action ยท Self ยท 24 hours

Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry...

Thunderwave
1st Lvl (2 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

2nd Level

Barkskin
No slot at Lv 1

Bonus Action ยท Touch ยท 1 hour

**Component:** V, S, M (a handful of bark) You touch a willing creature. Until the spell ends, the target's skin assumes a bark-like appearance, and the target has an Armor Class...

Flame Blade
No slot at Lv 1

Bonus Action ยท Self ยท Concentration, up to 10 minutes

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you c...

Heat Metal
No slot at Lv 1

Action ยท 60 feet ยท Concentration, up to 1 minute

Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creatu...

Moonbeam
No slot at Lv 1

Action ยท 120 feet ยท Concentration, up to 1 minute

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can...

3rd Level

Call Lightning
No slot at Lv 1

Action ยท 120 feet ยท Concentration, up to 10 minutes

A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell...

Plant Growth
No slot at Lv 1

Action (Overgrowth) or 8 hours (Enrichment) ยท 150 feet ยท Instantaneous

This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below. **_Overgrowth._** Choose a point...

Speak with Plants
No slot at Lv 1

Action ยท Self ยท 10 minutes

You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can que...

๐ŸŽ’ Inventory & Equipment

Weapons

Customs

x1

Armors

Dagger x1