Previewing at level 1 โ Darwish is saved at level 5.
Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 1. Ability scores, equipment and the spell list stay as written for level 5 โ Ability Score Improvements and the extra spells a level-1 character would pick are choices this preview will not make for you.
Darwish
๐ช Ability Scores
๐ฏ Skills & Saving Throws
โ๏ธ Combat & Attacks
โจ Features & Traits
You can enter a rage as a Bonus Action, gaining resistance to bludgeoning, piercing, and slashing damage, bonus damage on Strength-based attacks, and advantage on Strength checks and saves.
While not wearing armor, your AC equals 10 + Dexterity modifier + Constitution modifier.
You can use mastery properties of two Simple or Martial Melee weapons of your choice.
You are descended from Giants, granting you supernatural abilities.
You can temporarily become Large as a Bonus Action.
You have Advantage on ability checks to end the Grappled condition and count as one size larger for carrying capacity.