Previewing at level 1 โ Karim is saved at level 5.
Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 1. Ability scores, equipment and the spell list stay as written for level 5 โ Ability Score Improvements and the extra spells a level-1 character would pick are choices this preview will not make for you.
Karim
๐ช Ability Scores
๐ฏ Skills & Saving Throws
โ๏ธ Combat & Attacks
โจ Features & Traits
While unarmed or using Monk weapons, use Dexterity for attacks, roll Martial Arts die for damage, and make bonus Unarmed Strike.
While not wearing armor, AC equals 10 + Dexterity modifier + Wisdom modifier.
You gain Heroic Inspiration whenever you finish a Long Rest.
You gain proficiency in one skill of your choice.
You gain an Origin feat of your choice.