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Previewing at level 14 โ€” Maana is saved at level 5.

Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 14. Ability scores, equipment and the spell list stay as written for level 5 โ€” Ability Score Improvements and the extra spells a level-14 character would pick are choices this preview will not make for you. At this level the class allows 6 cantrips .

Back to level 5

Maana

Level 14 Sorcerer Acolyte Tiefling
Setting SRD / Fantasy
Armor Class 12 Unarmored
Hit Points 93 / 93 max
Speed 30 feet
Proficiency +5
Passive Perc. 10
Sorcery Points 14/14

๐Ÿ’ช Ability Scores

๐ŸŽฏ Skills & Saving Throws

Passive Perception:
10
Pass. Investigation
11
Pass. Insight
10

โœจ Features & Traits

Spellcasting Lv 1

You can cast Sorcerer spells using Charisma as your spellcasting ability.

Innate Sorcery Lv 1

As a Bonus Action, gain Advantage on Sorcerer spell attack rolls and increase spell save DC by 1 for 1 minute.

Font of Magic Lv 2

You have Sorcery Points equal to your Sorcerer level to fuel Metamagic and convert to/from spell slots.

Metamagic Lv 2

You learn two Metamagic options to modify your spells.

Sorcerer Subclass Lv 3

You gain a Sorcerer subclass of your choice.

Ability Score Improvement Lv 4

You gain the Ability Score Improvement feat or another feat.

Sorcerous Restoration Lv 5

When you finish a Short Rest, regain Sorcery Points equal to half your Sorcerer level (round down).

Sorcery Incarnate Lv 7

While Innate Sorcery is active, you can use two Metamagic options on a spell.

Darkvision

You have Darkvision with a range of 60 feet.

Fiendish Legacy

You are the recipient of a fiendish legacy that grants you supernatural abilities.

Otherworldly Presence

You know the Thaumaturgy cantrip.

๐Ÿ“œ Spellcasting & Arcana

Charisma ยท Save DC 18 ยท Attack +10
1st Level 4/4 2nd Level 3/3 3rd Level 3/3 4th Level 3/3 5th Level 2/2 6th Level 1/1 7th Level 1/1

Cantrips

Acid Splash
Cantrip

Action ยท 60 feet ยท Instantaneous

You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6...

Fire Bolt
Cantrip

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Ray of Frost
Cantrip

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

1st Level

Burning Hands
1st Lvl (4 Slots)

Action ยท Self ยท Instantaneous

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a su...

Shield
1st Lvl (4 Slots)

Reaction, which you take when you are hit by an attack roll or targeted by the *Magic Missile* spell ยท Self ยท 1 round

An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damag...

2nd Level

Enlarge/Reduce
2nd Lvl (3 Slots)

Action ยท 30 feet ยท Concentration, up to 1 minute

For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried....

Scorching Ray
2nd Lvl (3 Slots)

Action ยท 120 feet ยท Instantaneous

You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.

3rd Level

Fireball
3rd Lvl (3 Slots)

Action ยท 150 feet ยท Instantaneous

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on t...

๐ŸŽ’ Inventory & Equipment

Customs

x1

Weapons