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Previewing at level 14 โ€” Layla is saved at level 5.

Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 14. Ability scores, equipment and the spell list stay as written for level 5 โ€” Ability Score Improvements and the extra spells a level-14 character would pick are choices this preview will not make for you. At this level the class allows 4 cantrips .

Back to level 5

Layla

Level 14 Bard Entertainer Human
Setting SRD / Fantasy
Armor Class 14 Studded Leather Armor
Hit Points 108 / 108 max
Speed 30 feet
Proficiency +5
Passive Perc. 12
Bardic Inspiration 5/5

๐Ÿ’ช Ability Scores

๐ŸŽฏ Skills & Saving Throws

Passive Perception:
12
Pass. Investigation
13
Pass. Insight
12

โš”๏ธ Combat & Attacks

โœจ Features & Traits

Bardic Inspiration Lv 1

As a Bonus Action, inspire a creature within 60 feet with a Bardic Inspiration die (d6). They can add it to a failed D20 Test within 1 hour.

Spellcasting Lv 1

You can cast Bard spells using Charisma as your spellcasting ability.

Expertise Lv 2

You gain Expertise in two skill proficiencies of your choice.

Jack of All Trades Lv 2

Add half your Proficiency Bonus to ability checks that don't already include it.

Bard Subclass Lv 3

You gain a Bard subclass of your choice.

Ability Score Improvement Lv 4

You gain the Ability Score Improvement feat or another feat.

Font of Inspiration Lv 5

You regain all Bardic Inspiration uses on a Short or Long Rest. You can expend a spell slot to regain one use.

Countercharm Lv 7

When you or a creature within 30 feet fails a save against Charmed or Frightened, you can use a Reaction to reroll with Advantage.

Expertise Lv 9

You gain Expertise in two more skill proficiencies.

Magical Secrets Lv 10

You can choose prepared spells from Bard, Cleric, Druid, and Wizard spell lists.

Resourceful

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

You gain proficiency in one skill of your choice.

Versatile

You gain an Origin feat of your choice.

๐Ÿ“œ Spellcasting & Arcana

Charisma ยท Save DC 18 ยท Attack +10
1st Level 4/4 2nd Level 3/3 3rd Level 3/3 4th Level 3/3 5th Level 2/2 6th Level 1/1 7th Level 1/1

Cantrips

Prestidigitation
Cantrip

Action ยท 10 feet ยท Up to 1 hour

You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects...

Vicious Mockery
Cantrip

Action ยท 60 feet ยท Instantaneous

You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. The target must succeed on a Wisdom saving throw or take 1d6 Psychi...

1st Level

Dissonant Whispers
1st Lvl (4 Slots)

Action ยท 60 feet ยท Instantaneous

One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic dama...

Faerie Fire
1st Lvl (4 Slots)

Action ยท 60 feet ยท Concentration, up to 1 minute

Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw....

Healing Word
1st Lvl (4 Slots)

Bonus Action ยท 60 feet ยท Instantaneous

A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.

2nd Level

Hold Person
2nd Lvl (3 Slots)

Action ยท 60 feet ยท Concentration, up to 1 minute

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns,...

Shatter
2nd Lvl (3 Slots)

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

3rd Level

Hypnotic Pattern
3rd Lvl (3 Slots)

Action ยท 120 feet ยท Concentration, up to 1 minute

You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succee...

๐ŸŽ’ Inventory & Equipment

Weapons

Armors

Greatclub x1

Customs

x1