Previewing at level 14 โ Darwish is saved at level 5.
Proficiency bonus, hit points, hit dice, saves, skills, class and species features, spell slots and class resources are all recalculated for level 14. Ability scores, equipment and the spell list stay as written for level 5 โ Ability Score Improvements and the extra spells a level-14 character would pick are choices this preview will not make for you.
Darwish
๐ช Ability Scores
๐ฏ Skills & Saving Throws
โ๏ธ Combat & Attacks
โจ Features & Traits
You can enter a rage as a Bonus Action, gaining resistance to bludgeoning, piercing, and slashing damage, bonus damage on Strength-based attacks, and advantage on Strength checks and saves.
While not wearing armor, your AC equals 10 + Dexterity modifier + Constitution modifier.
You can use mastery properties of two Simple or Martial Melee weapons of your choice.
You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
When you make your first attack on your turn, you can attack recklessly, gaining Advantage on attack rolls using Strength but giving attack rolls against you Advantage.
You gain a Barbarian subclass of your choice.
You gain proficiency in another skill from the Barbarian skill list. While raging, you can use Strength for certain skill checks.
You gain the Ability Score Improvement feat or another feat of your choice.
You can attack twice when you take the Attack action on your turn.
Your speed increases by 10 feet while not wearing Heavy armor.
You have Advantage on Initiative rolls.
As part of entering your Rage, you can move up to half your Speed.
When using Reckless Attack, you can forgo Advantage to deal extra 1d10 damage and apply a Brutal Strike effect.
If you drop to 0 HP while raging, you can make a DC 10 Constitution save to drop to twice your Barbarian level HP instead.
You gain additional Brutal Strike options: Staggering Blow and Sundering Blow.
You are descended from Giants, granting you supernatural abilities.
You can temporarily become Large as a Bonus Action.
You have Advantage on ability checks to end the Grappled condition and count as one size larger for carrying capacity.