75 feats available

Character Feats

Specialized talents and extraordinary abilities from the D&D 5E SRD

Defensive Duelist

Defensive Duelist

general Lvl 4+
πŸ”’ Level 4+, Dexterity 13+
+1 Dex. Holding Finesse weapon, use Reaction when hit by melee attack to add Proficiency Bonus to AC, possibly causing a miss
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Dual Wielder

Dual Wielder

general Lvl 4+
πŸ”’ Level 4+, Strength or Dexterity 13+
+1 Str or Dex. Extra attack works with any non-Two-Handed melee weapon. You can draw/stow two weapons
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Dueling

Dueling

fighting style
πŸ”’ Fighting Style Feature
When holding a Melee weapon in one hand and no other weapons, gain a +2 bonus to damage rolls with that weapon
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Durable

Durable

general Lvl 4+
πŸ”’ Level 4+
+1 Con. Advantage on Death Saves. Bonus Action to spend a Hit Die and regain HP equal to the result
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Elemental Adept

Elemental Adept

general Lvl 4+ Repeatable
πŸ”’ Level 4+, Spellcasting or Pact Magic Feature
+1 Int, Wis, or Cha. Spells ignore Resistance to chosen type and treat 1s on damage dice as 2s for this type
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Fey-Touched

Fey-Touched

general Lvl 4+
πŸ”’ Level 4+
+1 Int, Wis, or Cha. Misty Step and one 1st-level Divination/Enchantment spell prepared. Cast each for free 1/Long Rest
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Grappler

Grappler

general Lvl 4+
πŸ”’ Level 4+, Strength or Dexterity 13+
You gain the following benefits.
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Great Weapon Fighting

Great Weapon Fighting

fighting style
πŸ”’ Fighting Style Feature
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
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Great Weapon Master

Great Weapon Master

general Lvl 4+
πŸ”’ Level 4+, Strength 13+
+1 Str. Heavy weapon hits deal extra damage (Proficiency Bonus). Critical Hit or reduce to 0 HP allows one Bonus attack
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Healer

Healer

origin
Ally spends one Hit Die and gains HP = roll + your Proficiency Bonus. Reroll 1s when determining HP restored
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Heavily Armored

Heavily Armored

general Lvl 4+
πŸ”’ Level 4+, Medium Armor Training
+1 Str or Con. Gain proficiency with Heavy armor
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Heavy Armor Master

Heavy Armor Master

general Lvl 4+
πŸ”’ Level 4+, Heavy Armor Training
+1 Str or Con. While wearing Heavy armor, reduce Bludgeoning, Piercing, and Slashing damage taken by Proficiency Bonus
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