75 feats available
Character Feats
Specialized talents and extraordinary abilities from the D&D 5E SRD
Observant
general
Lvl 4+
π Level 4+, Intelligence or Wisdom 13+
+1 Int or Wis. Gain Proficiency/Expertise in Insight, Investigation, or Perception. Search Action as a Bonus Action
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Piercer
general
Lvl 4+
π Level 4+
+1 Str or Dex. Piercing hit to reroll one damage die (1/turn). Critical Piercing hit rolls one additional damage die
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Poisoner
general
Lvl 4+
π Level 4+
+1 Dex or Int. Poison damage ignores Resistance. Brew poison doses (50 GP/hr) that deal 2d8 Poison damage
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Polearm Master
general
Lvl 4+
π Level 4+, Strength or Dexterity 13+
+1 Str or Dex. Bonus Action to extra attack (d4) with polearm end. Reaction to attack a creature entering your weapon reach
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Protection
fighting style
π Fighting Style Feature
Interpose shield to impose Disadvantage on all attack rolls against an ally within 5 ft until your next turn
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Resilient
general
Lvl 4+
π Level 4+
+1 to one ability score lacking save proficiency. Gain Saving Throw Proficiency with that chosen ability
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Ritual Caster
general
Lvl 4+
π Level 4+, Intelligence, Wisdom, or Charisma 13+
+1 Int, Wis, or Cha. Level 1 Ritual spells (PB amount) prepared. Cast one prepared Ritual quickly for free 1/Long Rest
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Savage Attacker
origin
You've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.
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Sentinel
general
Lvl 4+
π Level 4+, Strength or Dexterity 13+
+1 Str or Dex. OA vs creature that Disengages/hits ally. OA hit reduces target's Speed to 0 for the rest of the turn
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Shadow-Touched
general
Lvl 4+
π Level 4+
+1 Int, Wis, or Cha. Invisibility and one 1st-level Illusion/Necromancy spell prepared. Cast each for free 1/Long Rest
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Sharpshooter
general
Lvl 4+
π Level 4+, Dexterity 13+
+1 Dex. Ranged attacks ignore Half/Three-Quarters Cover. No Disadvantage in melee or when attacking at long range
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Shield Master
general
Lvl 4+
π Level 4+, Shield Training
+1 Str. Shield Bash to push 5 ft or (1/turn). Reaction to take no damage on successful Dexterity save
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