75 feats available

Character Feats

Specialized talents and extraordinary abilities from the D&D 5E SRD

Inspiring Leader

Inspiring Leader

general Lvl 4+
πŸ”’ Level 4+, Wisdom or Charisma 13+
+1 Wis or Cha. After a Rest, up to six allies gain Temporary HP equal to your level + the ability modifier
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Interception

Interception

fighting style
πŸ”’ Fighting Style Feature
When ally within 5 ft is hit, Reaction to reduce damage dealt by 1d10 plus your Proficiency Bonus (Shield or Weapon)
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Keen Mind

Keen Mind

general Lvl 4+
πŸ”’ Level 4+, Intelligence 13+
+1 Int. Gain Proficiency/Expertise in Arcana, History, Investigation, Nature, or Religion skill. Study Action as a Bonus Action
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Lightly Armored

Lightly Armored

general Lvl 4+
πŸ”’ Level 4+
+1 Str or Dex. Gain proficiency with Light armor and Shields
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Lucky

Lucky

origin
Spend 1 Luck Point for Advantage on a D20 Test or to impose Disadvantage on an attack against you
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Mage Slayer

Mage Slayer

general Lvl 4+
πŸ”’ Level 4+
+1 Str or Dex. Damaging concentrated target gives Disadvantage on save. Turn failed Int/Wis/Cha save into success 1/Rest
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Magic Initiate

Magic Initiate

origin Repeatable
You gain the following benefits.
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Martial Weapon Training

Martial Weapon Training

general Lvl 4+
πŸ”’ Level 4+
+1 Str or Dex. Gain proficiency with Martial weapons
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Medium Armor Master

Medium Armor Master

general Lvl 4+
πŸ”’ Level 4+, Medium Armor Training
+1 Str or Dex. While wearing Medium armor, add 3 to AC (instead of 2) if Dexterity score is 16 or higher
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Moderately Armored

Moderately Armored

general Lvl 4+
πŸ”’ Level 4+, Light Armor Training
+1 Str or Dex. Gain proficiency with Medium armor
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Mounted Combatant

Mounted Combatant

general Lvl 4+
πŸ”’ Level 4+
+1 Str, Dex, or Wis. Advantage on attacks vs smaller unmounted creatures. Mount takes half damage on failed Dex save
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Musician

Musician

origin
Proficiency with 3 Musical Instruments. Finish a Rest, grant Heroic Inspiration to allies (number equals Proficiency Bonus)
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