75 feats available

Character Feats

Specialized talents and extraordinary abilities from the D&D 5E SRD

Skill Expert

Skill Expert

general Lvl 4+
πŸ”’ Level 4+
+1 one Ability. Gain proficiency in one skill. Gain Expertise in one skill you are already proficient in
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Skilled

Skilled

origin Repeatable
You gain proficiency in any combination of three skills or tools of your choice.
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Skulker

Skulker

general Lvl 4+
πŸ”’ Level 4+, Dexterity 13+
+1 Dex. Blindsight 10 ft. Advantage on Stealth in combat. Missing an attack while Hidden doesn't reveal location
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Slasher

Slasher

general Lvl 4+
πŸ”’ Level 4+
+1 Str or Dex. Slashing hit reduces Speed by 10 ft (1/turn). Critical Slashing hit imposes Disadvantage on target's attack
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Speedy

Speedy

general Lvl 4+
πŸ”’ Level 4+, Dexterity or Constitution 13+
+1 Dex or Con. Speed +10 ft. Dash ignores Difficult Terrain. Opportunity Attacks against you have Disadvantage
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Spell Sniper

Spell Sniper

general Lvl 4+
πŸ”’ Level 4+, Spellcasting or Pact Magic Feature
+1 Int, Wis, or Cha. Spell attacks ignore Cover. No Disadvantage in melee. Increase attack spell range (10+ ft) by 60 ft
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Tavern Brawler

Tavern Brawler

origin
Unarmed Strike deals 1d4 + Str mod (reroll 1s). Prof with improvised weapons. Unarmed Strike hit allows 5 ft push (1/turn)
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Telekinetic

Telekinetic

general Lvl 4+
πŸ”’ Level 4+
+1 Int, Wis, or Cha. Learn Mage Hand (, +30 ft range). Bonus Action to shove target 5 ft (Strength save)
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Telepathic

Telepathic

general Lvl 4+
πŸ”’ Level 4+
+1 Int, Wis, or Cha. Telepathic speech within 60 ft. Detect Thoughts prepared. Cast for free 1/Long Rest
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Thrown Weapon Fighting

Thrown Weapon Fighting

fighting style
πŸ”’ Fighting Style Feature
Gain a +2 bonus to the damage roll when hitting with a ranged attack using a weapon with the Thrown property
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Tough

Tough

origin
Max HP increases by double your current level, plus 2 HP every time you gain a level thereafter
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Two-Weapon Fighting

Two-Weapon Fighting

fighting style
πŸ”’ Fighting Style Feature
When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren't already adding it to the damage.
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