75 feats available
Character Feats
Specialized talents and extraordinary abilities from the D&D 5E SRD
Skill Expert
general
Lvl 4+
π Level 4+
+1 one Ability. Gain proficiency in one skill. Gain Expertise in one skill you are already proficient in
View Feat Details
Skilled
origin
Repeatable
You gain proficiency in any combination of three skills or tools of your choice.
View Feat Details
Skulker
general
Lvl 4+
π Level 4+, Dexterity 13+
+1 Dex. Blindsight 10 ft. Advantage on Stealth in combat. Missing an attack while Hidden doesn't reveal location
View Feat Details
Slasher
general
Lvl 4+
π Level 4+
+1 Str or Dex. Slashing hit reduces Speed by 10 ft (1/turn). Critical Slashing hit imposes Disadvantage on target's attack
View Feat Details
Speedy
general
Lvl 4+
π Level 4+, Dexterity or Constitution 13+
+1 Dex or Con. Speed +10 ft. Dash ignores Difficult Terrain. Opportunity Attacks against you have Disadvantage
View Feat Details
Spell Sniper
general
Lvl 4+
π Level 4+, Spellcasting or Pact Magic Feature
+1 Int, Wis, or Cha. Spell attacks ignore Cover. No Disadvantage in melee. Increase attack spell range (10+ ft) by 60 ft
View Feat Details
Tavern Brawler
origin
Unarmed Strike deals 1d4 + Str mod (reroll 1s). Prof with improvised weapons. Unarmed Strike hit allows 5 ft push (1/turn)
View Feat Details
Telekinetic
general
Lvl 4+
π Level 4+
+1 Int, Wis, or Cha. Learn Mage Hand (, +30 ft range). Bonus Action to shove target 5 ft (Strength save)
View Feat Details
Telepathic
general
Lvl 4+
π Level 4+
+1 Int, Wis, or Cha. Telepathic speech within 60 ft. Detect Thoughts prepared. Cast for free 1/Long Rest
View Feat Details
Thrown Weapon Fighting
fighting style
π Fighting Style Feature
Gain a +2 bonus to the damage roll when hitting with a ranged attack using a weapon with the Thrown property
View Feat Details
Tough
origin
Max HP increases by double your current level, plus 2 HP every time you gain a level thereafter
View Feat Details
Two-Weapon Fighting
fighting style
π Fighting Style Feature
When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren't already adding it to the damage.
View Feat Details