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The SRD 5.2 Compendium
Spells Cantrips to 9th level Monsters Stat blocks & lore Classes Features & subclasses Species Lineages & traits Backgrounds Origins & starting gear Feats Talents & boons Equipment Weapons, armor, gear Magic Items Relics & wondrous things Rules How the game works
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Character Creator Step-by-step build wizard Quick Generator A playable hero in one pass Hero's Identity Find your class or species Adventure Runner Plot, NPCs, locations, handouts Tabletop Tactics Skirmish game and map maker DM Screen Customisable DM workbench Monsters with Classes Add class levels, re-derive CR Homebrew Browse and share creations

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31 rules available

Rules & Reference

Core mechanics, status conditions, damage types, and languages from D&D 5E

πŸ“œ Rules ⚑ Conditions πŸ”₯ Damage Types πŸ—£οΈ Languages πŸ“– World Lore

Ready Action

rules
Prepare an action to trigger on a specific condition.
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Restrained

rules
A creature's speed becomes 0 and it has disadvantage on attacks.
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Short Rest

rules
A period of downtime to catch your breath and tend wounds.
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Spell Slots

rules
Magical energy used to cast spells.
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Stunned

rules
A creature is and automatically fails Strength and Dexterity saves.
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Unconscious

rules
An creature is and unaware of surroundings.
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Vision and Light

rules
Rules for different lighting conditions and their effects.
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D&D 5E Campaign Manager D&D 5E Campaign Manager

Every spell, monster and rule of the game, bound in one grimoire for Dungeon Masters and players alike.

Compendium

  • Spells
  • Monsters
  • Classes
  • Species
  • Backgrounds

 

  • Feats
  • Equipment
  • Magic Items
  • Rules

Tools

  • Character Creator
  • Quick Generator
  • Hero's Identity
  • Adventure Runner
  • Tabletop Tactics

© 2026 D&D 5E Campaign Manager. All rights reserved.

This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License.

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