302 magic items available
Magic Items
Discover enchanted weapons, wondrous trinkets, and ancient relics from the D&D 5E SRD
Ring of Invisibility
legendary
Attunement
Turn as an action. Remain until the ring is removed, you attack, cast a spell, or use a Bonus Action to become visible.
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Ring of Jumping
uncommon
Attunement
Cast Jump as a Bonus Action at will, targeting only yourself.
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Ring of Mind Shielding
uncommon
Attunement
Immune to magic that reads thoughts, detects lies, knows alignment, or knows creature type. Telepathic communication only if you allow it.
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Ring of Protection
rare
Attunement
You gain a +1 bonus to AC and saving throws.
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Ring of Regeneration
very rare
Attunement
Regain 1d6 HP every 10 minutes if you have at least 1 HP. Lost body parts regrow after 1d6+1 days.
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Ring of Resistance
rare
Attunement
You have Resistance to one damage type. The gem indicates the type.
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Ring of Shooting Stars
very rare
Attunement
In dim light or darkness, cast Dancing Lights and Light at will. Has 6 charges for Faerie Fire (1), Ball Lightning (2), Shooting Stars (1-3).
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Ring of Spell Storing
rare
Attunement
Stores up to 5 levels worth of spells. Any creature can cast a spell of 1st-5th level into the ring by touching it.
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Ring of Spell Turning
legendary
Attunement
Advantage on saves vs spells targeting only you. On a roll of 20, if the spell is 7th level or lower, it targets the caster instead.
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Ring of Swimming
uncommon
You have a Swim Speed of 40 feet.
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Ring of Telekinesis
very rare
Attunement
Cast Telekinesis at will, but only on objects not being worn or carried.
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Ring of the Ram
rare
Attunement
Has 3 charges. Expend 1-3 charges to attack a creature within 60 feet (+7 to hit). Deals 2d10 Force damage per charge and pushes 5 feet per charge.
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