302 magic items available

Magic Items

Discover enchanted weapons, wondrous trinkets, and ancient relics from the D&D 5E SRD

Ring of Invisibility

Ring of Invisibility

legendary Attunement
Turn as an action. Remain until the ring is removed, you attack, cast a spell, or use a Bonus Action to become visible.
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Ring of Jumping

Ring of Jumping

uncommon Attunement
Cast Jump as a Bonus Action at will, targeting only yourself.
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Ring of Mind Shielding

Ring of Mind Shielding

uncommon Attunement
Immune to magic that reads thoughts, detects lies, knows alignment, or knows creature type. Telepathic communication only if you allow it.
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Ring of Protection

Ring of Protection

rare Attunement
You gain a +1 bonus to AC and saving throws.
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Ring of Regeneration

Ring of Regeneration

very rare Attunement
Regain 1d6 HP every 10 minutes if you have at least 1 HP. Lost body parts regrow after 1d6+1 days.
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Ring of Resistance

Ring of Resistance

rare Attunement
You have Resistance to one damage type. The gem indicates the type.
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Ring of Shooting Stars

Ring of Shooting Stars

very rare Attunement
In dim light or darkness, cast Dancing Lights and Light at will. Has 6 charges for Faerie Fire (1), Ball Lightning (2), Shooting Stars (1-3).
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Ring of Spell Storing

Ring of Spell Storing

rare Attunement
Stores up to 5 levels worth of spells. Any creature can cast a spell of 1st-5th level into the ring by touching it.
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Ring of Spell Turning

Ring of Spell Turning

legendary Attunement
Advantage on saves vs spells targeting only you. On a roll of 20, if the spell is 7th level or lower, it targets the caster instead.
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Ring of Swimming

Ring of Swimming

uncommon
You have a Swim Speed of 40 feet.
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Ring of Telekinesis

Ring of Telekinesis

very rare Attunement
Cast Telekinesis at will, but only on objects not being worn or carried.
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Ring of the Ram

Ring of the Ram

rare Attunement
Has 3 charges. Expend 1-3 charges to attack a creature within 60 feet (+7 to hit). Deals 2d10 Force damage per charge and pushes 5 feet per charge.
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