302 magic items available

Magic Items

Discover enchanted weapons, wondrous trinkets, and ancient relics from the D&D 5E SRD

Rod of Rulership

Rod of Rulership

rare Attunement
Use an action to command obedience from creatures within 120 feet. Each target must succeed on a DC 15 Wisdom save or be for 8 hours. Recharges at dawn.
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Rod of Security

Rod of Security

very rare
Transport up to 199 willing creatures to a paradise for up to 200 days. Creatures don't age, regain HP, and are cured of poison and disease. Usable once per 10 days.
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Rod of the Pact Keeper +1

Rod of the Pact Keeper +1

uncommon Attunement
+1 bonus to spell attack rolls and saving throw DCs of warlock spells. Once per long rest, regain one warlock spell slot as an action.
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Rod of the Pact Keeper +2

Rod of the Pact Keeper +2

rare Attunement
+2 bonus to spell attack rolls and saving throw DCs of warlock spells. Once per long rest, regain one warlock spell slot as an action.
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Rod of the Pact Keeper +3

Rod of the Pact Keeper +3

very rare Attunement
+3 bonus to spell attack rolls and saving throw DCs of warlock spells. Once per long rest, regain one warlock spell slot as an action.
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Rope of Climbing

Rope of Climbing

uncommon
60-foot silk rope. Speak command word to animate. Can tie and untie itself, move up to 10 feet per round, and fasten itself to objects.
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Rope of Entanglement

Rope of Entanglement

rare
30-foot rope. Speak command word to entangle a creature within 20 feet. Target is (DC 15 Dex save to avoid). DC 15 Strength check to escape.
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Saddle of the Cavalier

Saddle of the Cavalier

uncommon
You can't be dismounted against your will. Advantage on saves to remain mounted. Your mount has Advantage on saves to avoid falling .
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Scarab of Protection

Scarab of Protection

legendary Attunement
Advantage on saves vs spells. If you fail a save vs necromancy or harmful undead effect, expend 1 charge to succeed instead. Crumbles when all charges used.
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Scimitar of Speed

Scimitar of Speed

very rare Attunement
+2 bonus to attack and damage. You can make one attack with it as a Bonus Action on each of your turns.
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Sending Stones

Sending Stones

uncommon
Pair of stones. Once per day, holder of one stone can cast Sending targeting the holder of the other stone.
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Shield of Missile Attraction

Shield of Missile Attraction

rare Attunement
You have Resistance to damage from ranged weapon attacks. However, whenever a ranged weapon attack is made against a target within 10 feet of you, you become the target instead.
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