302 magic items available
Magic Items
Discover enchanted weapons, wondrous trinkets, and ancient relics from the D&D 5E SRD
Staff of the Woodlands
rare
Attunement
+2 bonus to spell attack rolls. Has 10 charges for various nature spells. Can plant it to transform into a 60-foot tree.
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Staff of Thunder and Lightning
very rare
Attunement
+2 quarterstaff. Five special properties: Lightning (once/day), Thunder (once/day), Lightning Strike (once/day), Thunderclap (once/day), Thunder and Lightning (once/day).
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Staff of Withering
rare
Attunement
Has 3 charges. On a hit, expend 1 charge to deal extra 2d10 necrotic damage. Target must succeed on DC 15 Con save or have Disadvantage on Str checks and saves for 1 hour.
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Stone of Controlling Earth Elementals
rare
Touch to earth and speak command word to cast Conjure Elemental (earth elemental only). Can't be used again until the next dawn.
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Stone of Good Luck (Luckstone)
uncommon
Attunement
You gain a +1 bonus to ability checks and saving throws.
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Sun Blade
rare
Attunement
Appears as a longsword hilt. Use Bonus Action to create a blade of radiance. Deals Radiant damage. Extra 1d8 Radiant damage to undead. Sheds bright light in 15-foot radius.
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Sword of Life Stealing
rare
Attunement
On a roll of 20, target takes extra 3d6 Necrotic damage (not Constructs or Undead). You gain Temporary HP equal to the extra damage.
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Sword of Sharpness
very rare
Attunement
Maximize weapon damage dice vs objects. On a roll of 20, extra 4d6 Slashing damage. Roll another d20; on 20, lop off a limb.
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Sword of Wounding
rare
Attunement
HP lost can only be regained through rest. Once per turn on hit, wound the target. Wounded creatures take 1d4 Necrotic damage per wound at start of each turn.
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Talisman of Pure Good
legendary
Attunement
Has 7 charges. Use an action to target an evil creature on the ground within 120 feet. Opens a flaming fissure. Target must succeed on DC 20 Dex save or be destroyed.
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Talisman of the Sphere
legendary
Attunement
Gain Advantage on Intelligence (Arcana) checks to control a Sphere of Annihilation. Increase movement of the sphere from 5 feet to 10 feet per round.
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Talisman of Ultimate Evil
legendary
Attunement
Has 6 charges. Use an action to target a good creature on the ground within 120 feet. Opens a flaming fissure. Target must succeed on DC 20 Dex save or be destroyed.
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