302 magic items available

Magic Items

Discover enchanted weapons, wondrous trinkets, and ancient relics from the D&D 5E SRD

Ring of Three Wishes

Ring of Three Wishes

legendary
Has 3 charges. Expend 1 charge to cast Wish. Becomes nonmagical when all charges are used.
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Ring of Warmth

Ring of Warmth

uncommon Attunement
You have Resistance to Cold damage. You and your equipment are unharmed by temperatures as low as -50ยฐF.
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Ring of Water Walking

Ring of Water Walking

uncommon
You can stand on and move across any liquid surface as if it were solid ground.
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Ring of X-ray Vision

Ring of X-ray Vision

rare Attunement
Speak command word to see into and through solid matter for 1 minute. Vision has a 30-foot radius. Solid objects appear transparent.
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Robe of Eyes

Robe of Eyes

rare Attunement
Advantage on Perception checks relying on sight. Darkvision 120 feet. See creatures and into the Ethereal Plane. Disadvantage on saves vs light-based effects.
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Robe of Scintillating Colors

Robe of Scintillating Colors

very rare Attunement
Has 3 charges. Use action to create dazzling display. Creatures within 30 feet must succeed on DC 15 Wisdom save or be until end of your next turn.
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Robe of Stars

Robe of Stars

very rare Attunement
+1 bonus to saving throws. Has 6 stars that can cast Magic Missile (5th level). Enter the Astral Plane as an action. Stars regain 1d6 at dusk.
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Robe of the Archmagi

Robe of the Archmagi

legendary Attunement
AC 15 + Dex modifier. Advantage on saves vs spells and magical effects. Spell save DC and spell attack bonus each increase by 2.
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Robe of Useful Items

Robe of Useful Items

uncommon
Has patches that can be detached to become real items: daggers, lanterns, mirrors, poles, rope, sacks, and 4d4 random patches.
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Rod of Absorption

Rod of Absorption

very rare Attunement
Absorb spells targeting only you. Stores spell levels up to 50. Convert stored levels to spell slots or use to power your own spells.
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Rod of Alertness

Rod of Alertness

very rare Attunement
+1 bonus to initiative. Has 6 charges for Detect Evil and Good, Detect Magic, Detect Poison and Disease, See Invisibility. Plant in ground for 60-foot Alarm.
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Rod of Lordly Might

Rod of Lordly Might

legendary Attunement
Functions as a +3 mace. Six buttons transform it into various weapons or tools. Has 6 charges for Drain Life, Paralyze, Terrify.
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