302 magic items available
Magic Items
Discover enchanted weapons, wondrous trinkets, and ancient relics from the D&D 5E SRD
Wand of Magic Detection
uncommon
Has 3 charges. Expend 1 charge to cast Detect Magic.
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Wand of Magic Missiles
uncommon
Has 7 charges. Expend 1+ charges to cast Magic Missile (1st level + 1 level per additional charge).
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Wand of Paralysis
rare
Attunement
Has 7 charges. Expend 1 charge to force a creature within 60 feet to make a DC 15 Con save or be for 1 minute.
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Wand of Polymorph
very rare
Attunement
Has 7 charges. Expend 1 charge to cast Polymorph (DC 15).
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Wand of Secrets
uncommon
Has 3 charges. Expend 1 charge to pulse and point toward the nearest secret door or trap within 30 feet.
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Wand of the War Mage +1
uncommon
Attunement
+1 bonus to spell attack rolls. Ignore half cover when making spell attacks.
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Wand of the War Mage +2
rare
Attunement
+2 bonus to spell attack rolls. Ignore half cover when making spell attacks.
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Wand of the War Mage +3
very rare
Attunement
+3 bonus to spell attack rolls. Ignore half cover when making spell attacks.
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Wand of Web
uncommon
Attunement
Has 7 charges. Expend 1 charge to cast Web (DC 15).
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Wand of Wonder
rare
Attunement
Has 7 charges. Expend 1 charge and roll d100 to determine a random magical effect from a table of possibilities.
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Weapon of Warning
uncommon
Attunement
You have Advantage on Initiative rolls. You and companions within 30 feet can't be surprised, except when .
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Well of Many Worlds
legendary
Unfold to create a 6-foot-diameter portal to another plane. The destination is random or chosen by the DM. Fold up to close the portal.
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