302 magic items available

Magic Items

Discover enchanted weapons, wondrous trinkets, and ancient relics from the D&D 5E SRD

Bag of Tricks (Gray)

Bag of Tricks (Gray)

uncommon
Reach in to pull out a fuzzy object. Throw it up to 20 feet to create a random creature (weasel, giant rat, badger, boar, panther, giant badger, dire wolf, giant elk).
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Bag of Tricks (Rust)

Bag of Tricks (Rust)

uncommon
Reach in to pull out a fuzzy object. Throw it up to 20 feet to create a random creature (rat, owl, mastiff, goat, giant goat, giant boar, lion, brown bear).
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Bag of Tricks (Tan)

Bag of Tricks (Tan)

uncommon
Reach in to pull out a fuzzy object. Throw it up to 20 feet to create a random creature (jackal, ape, baboon, axe beak, black bear, giant weasel, giant hyena, tiger).
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Belt of Dwarvenkind

Belt of Dwarvenkind

rare Attunement
Constitution increases by 2 (max 20). Advantage on Charisma checks with dwarves. Advantage on saves vs poison. Resistance to poison. Darkvision 60 feet. Speak Dwarvish.
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Belt of Giant Strength (Cloud)

Belt of Giant Strength (Cloud)

legendary Attunement
Your Strength score is 27 while wearing this belt.
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Belt of Giant Strength (Fire)

Belt of Giant Strength (Fire)

very rare Attunement
Your Strength score is 25 while wearing this belt.
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Belt of Giant Strength (Frost)

Belt of Giant Strength (Frost)

very rare Attunement
Your Strength score is 23 while wearing this belt.
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Belt of Giant Strength (Hill)

Belt of Giant Strength (Hill)

rare Attunement
Your Strength score is 21 while wearing this belt.
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Belt of Giant Strength (Stone)

Belt of Giant Strength (Stone)

very rare Attunement
Your Strength score is 23 while wearing this belt.
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Belt of Giant Strength (Storm)

Belt of Giant Strength (Storm)

legendary Attunement
Your Strength score is 29 while wearing this belt.
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Berserker Axe

Berserker Axe

rare Attunement
+1 bonus to attack and damage. Your HP maximum increases by 1 per level. Curse: When damaged by a hostile creature, DC 15 Wis save or go berserk.
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Boots of Elvenkind

Boots of Elvenkind

uncommon
Your steps make no sound. You have Advantage on Dexterity (Stealth) checks that rely on moving silently.
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