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Portrait of Green Spectrum Ranger
Green Spectrum

Individual Ranger File

Green Spectrum Ranger

Elite Ranger (Fighter/Warlock) ยท Level 3

Grid Channel: Green Spectrum
Armor Class 19 (Morphed) 12 (Civilian)
Max HP 34 (Morphed) 26 (Civilian)
Initiative +2
Green Power 5 / 5

Attributes

STR 16 +3
DEX 15 +2
CON 15 +2
INT 9 -1
WIS 12 +1
CHA 12 +1

Skills & Saves

โ— STR Save +5
โ— DEX Save +4
โ—‹ CON Save +2
โ—‹ INT Save -1
โ—‹ WIS Save +1
โ—‹ CHA Save +1
โ— Athletics +5
โ—‹ Acrobatics +2
โ—‹ Sleight of Hand +2
โ—‹ Stealth +2
โ—‹ Arcana -1
โ—‹ History -1
โ—‹ Investigation -1
โ—‹ Nature -1
โ—‹ Religion -1
โ—‹ Animal Handling +1
โ—‹ Insight +1
โ—‹ Medicine +1
โ— Perception +3
โ— Survival +3
โ—‹ Deception +1
โ— Intimidation +3
โ—‹ Performance +1
โ—‹ Persuasion +1

Attacks & Grid Payloads

Civilian Mode
Powerhouse Martial Strike Melee
Training Bag Swing Melee
Morphed Mode
Green Dagger (Melee) Melee
Green Dagger (Resonance Blast) 60ft
Green Shield Shock Wave Melee

Morphin' Mechanics & Spectrum Traits

Green Shield Armor

Gain absolute resistance to acid, fire, and lightning payloads. Morphing grants +1 extra AC.

Green Lone Fighter

Whenever executing combat maneuvers away from party units, you deal +1d6 raw force damage.

Green Zord Calling

Can summon or manipulate heavy Zords with custom resonance frequencies without spending slot reserves.

Titan Mech Summon

๐Ÿค– Siege Chassis Zord

Pilot Connection
Zord HP 90
Zord AC 21
Zord Speed 45 ft. Ground / Aquatic Swimming
Base Zord Attacks
Primary: Siege Striker +6 to hit ยท 3d12+5 Piercing
Secondary: Missile Salvo +5 to hit ยท 4d6 Explosive / Fire

๐Ÿค– Zord Construction Manual

Grid Engineering Lab ยท Spectrum Headquarters

Deployment Rules

Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.

Step 1 โ€” Choose Chassis Archetype

Chassis HP AC Base Speed
Scout 55 16 60 ft. ground
Ranger 65 17 50 ft. ground
Battle 75 18 45 ft. ground
Siege 85 20 35 ft. ground
Aerial 55 16 Fly 80 ft.
Amphibious 72 18 45 ft. ground / swim

Step 2 โ€” Armaments Configuration

All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.

To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.

๐Ÿค– Custom Blueprint Reusable Sheet
Zord Name:
Chassis Archetype:
HP
AC
Speed
Equipped Weapons
Primary Attack:
Secondary Attack:

Use this blueprint to record a custom Zord configuration for any Ranger or campaign.