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Portrait of Blue Spectrum Ranger
Blue Spectrum

Individual Ranger File

Blue Spectrum Ranger

Tech Expert (Artificer/Wizard) ยท Level 3

Grid Channel: Blue Spectrum
Armor Class 17 (Morphed) 11 (Civilian)
Max HP 26 (Morphed) 18 (Civilian)
Initiative +1
Blue Cells 6 / 6

Attributes

STR 10 +0
DEX 13 +1
CON 14 +2
INT 18 +4
WIS 14 +2
CHA 10 +0

Skills & Saves

โ— STR Save +2
โ— DEX Save +3
โ—‹ CON Save +2
โ—‹ INT Save +4
โ—‹ WIS Save +2
โ—‹ CHA Save +0
โ—‹ Athletics +0
โ—‹ Acrobatics +1
โ—‹ Sleight of Hand +1
โ—‹ Stealth +1
โ— Arcana +6
โ— History +6
โ— Investigation +6
โ— Nature +6
โ—‹ Religion +4
โ—‹ Animal Handling +2
โ—‹ Insight +2
โ—‹ Medicine +2
โ—‹ Perception +2
โ—‹ Survival +2
โ—‹ Deception +0
โ—‹ Intimidation +0
โ—‹ Performance +0
โ—‹ Persuasion +0

Attacks & Grid Payloads

Civilian Mode
Calculated Jab Melee
Prototype Energy Stunner 30ft
Morphed Mode
Blue Lance (Double Spear) Melee
Blade Blaster (Saber Mode) Melee
Overcharge Blast 60ft

Morphin' Mechanics & Spectrum Traits

Blue Inventor's Kit

Can construct minor communication devices or protective shields during short rests.

Blue Analytical Strike

Study enemy defense indices. Use Intelligence/Smarts modifier instead of Strength for weapon rolls.

Blue Flash of Genius

Add +4 modifier to any saving throw made within 30 feet. (2/Day)

Titan Mech Summon

๐Ÿค– Siege Chassis Zord

Pilot Connection
Zord HP 80
Zord AC 20
Zord Speed 40 ft. Ground / Heavy Siege
Base Zord Attacks
Primary: Horn Drill +5 to hit ยท 2d10+4 Piercing
Secondary: Lightning Salvo +6 to hit ยท 3d6 Lightning

๐Ÿค– Zord Construction Manual

Grid Engineering Lab ยท Spectrum Headquarters

Deployment Rules

Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.

Step 1 โ€” Choose Chassis Archetype

Chassis HP AC Base Speed
Scout 55 16 60 ft. ground
Ranger 65 17 50 ft. ground
Battle 75 18 45 ft. ground
Siege 85 20 35 ft. ground
Aerial 55 16 Fly 80 ft.
Amphibious 72 18 45 ft. ground / swim

Step 2 โ€” Armaments Configuration

All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.

To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.

๐Ÿค– Custom Blueprint Reusable Sheet
Zord Name:
Chassis Archetype:
HP
AC
Speed
Equipped Weapons
Primary Attack:
Secondary Attack:

Use this blueprint to record a custom Zord configuration for any Ranger or campaign.