Individual Ranger File
Yellow Spectrum Ranger
Infiltrator (Monk/Ranger) ยท Level 3
Grid Channel: Yellow SpectrumAttributes
Skills & Saves
Attacks & Grid Payloads
Morphin' Mechanics & Spectrum Traits
Attacks ignore light cover and score critical results on a 19 or 20 roll.
Climbing and swimming maneuvers no longer expend additional ground speed parameters.
Gain total immunity to poison damage index and acidic grid corruption effects.
๐ค Ranger Chassis Zord
๐ค Zord Construction Manual
Grid Engineering Lab ยท Spectrum Headquarters
Deployment Rules
Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.
Step 1 โ Choose Chassis Archetype
| Chassis | HP | AC | Base Speed |
|---|---|---|---|
| Scout | 55 | 16 | 60 ft. ground |
| Ranger | 65 | 17 | 50 ft. ground |
| Battle | 75 | 18 | 45 ft. ground |
| Siege | 85 | 20 | 35 ft. ground |
| Aerial | 55 | 16 | Fly 80 ft. |
| Amphibious | 72 | 18 | 45 ft. ground / swim |
Step 2 โ Armaments Configuration
All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.
To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.
Use this blueprint to record a custom Zord configuration for any Ranger or campaign.