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Portrait of Yellow Spectrum Ranger
Yellow Spectrum

Individual Ranger File

Yellow Spectrum Ranger

Infiltrator (Monk/Ranger) ยท Level 3

Grid Channel: Yellow Spectrum
Armor Class 16 (Morphed) 13 (Civilian)
Max HP 26 (Morphed) 20 (Civilian)
Initiative +3
Yellow Stance 4 / 4

Attributes

STR 10 +0
DEX 16 +3
CON 14 +2
INT 12 +1
WIS 15 +2
CHA 10 +0

Skills & Saves

โ— STR Save +2
โ— DEX Save +5
โ—‹ CON Save +2
โ—‹ INT Save +1
โ—‹ WIS Save +2
โ—‹ CHA Save +0
โ—‹ Athletics +0
โ— Acrobatics +5
โ—‹ Sleight of Hand +3
โ—‹ Stealth +3
โ—‹ Arcana +1
โ—‹ History +1
โ—‹ Investigation +1
โ— Nature +3
โ—‹ Religion +1
โ—‹ Animal Handling +2
โ— Insight +4
โ—‹ Medicine +2
โ—‹ Perception +2
โ— Survival +4
โ—‹ Deception +0
โ—‹ Intimidation +0
โ—‹ Performance +0
โ—‹ Persuasion +0

Attacks & Grid Payloads

Civilian Mode
Precision Kick Melee
Environmental Slingshot 40ft
Morphed Mode
Yellow Daggers (Dual Wield) Melee
Blade Blaster (Pistol) 40ft
Yellow Slash Melee

Morphin' Mechanics & Spectrum Traits

Yellow Precision Art

Attacks ignore light cover and score critical results on a 19 or 20 roll.

Yellow Agility

Climbing and swimming maneuvers no longer expend additional ground speed parameters.

Yellow Toxin Resistance

Gain total immunity to poison damage index and acidic grid corruption effects.

Titan Mech Summon

๐Ÿค– Ranger Chassis Zord

Pilot Connection
Zord HP 65
Zord AC 17
Zord Speed 60 ft. Swift Dash
Base Zord Attacks
Primary: Horn Rush +6 to hit ยท 2d12+3 Piercing
Secondary: Sonic Burst +5 to hit ยท 3d6 Sonic / Acid

๐Ÿค– Zord Construction Manual

Grid Engineering Lab ยท Spectrum Headquarters

Deployment Rules

Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.

Step 1 โ€” Choose Chassis Archetype

Chassis HP AC Base Speed
Scout 55 16 60 ft. ground
Ranger 65 17 50 ft. ground
Battle 75 18 45 ft. ground
Siege 85 20 35 ft. ground
Aerial 55 16 Fly 80 ft.
Amphibious 72 18 45 ft. ground / swim

Step 2 โ€” Armaments Configuration

All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.

To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.

๐Ÿค– Custom Blueprint Reusable Sheet
Zord Name:
Chassis Archetype:
HP
AC
Speed
Equipped Weapons
Primary Attack:
Secondary Attack:

Use this blueprint to record a custom Zord configuration for any Ranger or campaign.