Individual Ranger File
Red Spectrum Ranger
Leader (Fighter/Paladin) ยท Level 3
Grid Channel: Red SpectrumAttributes
Skills & Saves
Attacks & Grid Payloads
Morphin' Mechanics & Spectrum Traits
Allies within 15 feet gain +2 to initiative rolls and saving throws.
Gain advantage on close melee grapple checks and defensive parries.
Use a bonus action to recover 1d10+3 health points. (1/Rest)
๐ค Battle Chassis Zord
๐ค Zord Construction Manual
Grid Engineering Lab ยท Spectrum Headquarters
Deployment Rules
Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.
Step 1 โ Choose Chassis Archetype
| Chassis | HP | AC | Base Speed |
|---|---|---|---|
| Scout | 55 | 16 | 60 ft. ground |
| Ranger | 65 | 17 | 50 ft. ground |
| Battle | 75 | 18 | 45 ft. ground |
| Siege | 85 | 20 | 35 ft. ground |
| Aerial | 55 | 16 | Fly 80 ft. |
| Amphibious | 72 | 18 | 45 ft. ground / swim |
Step 2 โ Armaments Configuration
All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.
To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.
Use this blueprint to record a custom Zord configuration for any Ranger or campaign.