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Portrait of Red Spectrum Ranger
Red Spectrum

Individual Ranger File

Red Spectrum Ranger

Leader (Fighter/Paladin) ยท Level 3

Grid Channel: Red Spectrum
Armor Class 18 (Morphed) 14 (Civilian)
Max HP 32 (Morphed) 24 (Civilian)
Initiative +2
Red Snaps 4 / 4

Attributes

STR 16 +3
DEX 14 +2
CON 15 +2
INT 10 +0
WIS 12 +1
CHA 14 +2

Skills & Saves

โ— STR Save +5
โ— DEX Save +4
โ—‹ CON Save +2
โ—‹ INT Save +0
โ—‹ WIS Save +1
โ—‹ CHA Save +2
โ— Athletics +5
โ—‹ Acrobatics +2
โ—‹ Sleight of Hand +2
โ—‹ Stealth +2
โ—‹ Arcana +0
โ—‹ History +0
โ—‹ Investigation +0
โ—‹ Nature +0
โ—‹ Religion +0
โ—‹ Animal Handling +1
โ— Insight +3
โ—‹ Medicine +1
โ— Perception +3
โ—‹ Survival +1
โ—‹ Deception +2
โ— Intimidation +4
โ—‹ Performance +2
โ—‹ Persuasion +2

Attacks & Grid Payloads

Civilian Mode
Unarmed Martial Arts Strike Melee
Training Bo Staff Melee
Morphed Mode
Red Saber (Saber Mode) Melee
Blade Blaster (Pistol) 40ft
Red Shock Wave Melee

Morphin' Mechanics & Spectrum Traits

Red Leader Aura

Allies within 15 feet gain +2 to initiative rolls and saving throws.

Red Martial Arts

Gain advantage on close melee grapple checks and defensive parries.

Red Second Wind

Use a bonus action to recover 1d10+3 health points. (1/Rest)

Titan Mech Summon

๐Ÿค– Battle Chassis Zord

Pilot Connection
Zord HP 75
Zord AC 18
Zord Speed 50 ft. Ground
Base Zord Attacks
Primary: Tail Smash +6 to hit ยท 3d8+5 Bludgeoning
Secondary: Fire Breath +5 to hit ยท 4d6 Fire (15ft cone, DEX DC 13 half)

๐Ÿค– Zord Construction Manual

Grid Engineering Lab ยท Spectrum Headquarters

Deployment Rules

Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.

Step 1 โ€” Choose Chassis Archetype

Chassis HP AC Base Speed
Scout 55 16 60 ft. ground
Ranger 65 17 50 ft. ground
Battle 75 18 45 ft. ground
Siege 85 20 35 ft. ground
Aerial 55 16 Fly 80 ft.
Amphibious 72 18 45 ft. ground / swim

Step 2 โ€” Armaments Configuration

All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.

To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.

๐Ÿค– Custom Blueprint Reusable Sheet
Zord Name:
Chassis Archetype:
HP
AC
Speed
Equipped Weapons
Primary Attack:
Secondary Attack:

Use this blueprint to record a custom Zord configuration for any Ranger or campaign.