Individual Ranger File
White Spectrum Ranger
Guardian (Cleric/Paladin) ยท Level 3
Grid Channel: White SpectrumAttributes
Skills & Saves
Attacks & Grid Payloads
Morphin' Mechanics & Spectrum Traits
Allies within 10 feet gain +1 bonus to AC while you are morphed and conscious.
As a bonus action, touch an ally to restore 1d8+3 hit points (uses 1 White Cell).
Once per turn when you hit with a melee attack, deal an extra +1d6 radiant damage to undead or corrupted foes.
๐ค Amphibious Chassis Zord
๐ค Zord Construction Manual
Grid Engineering Lab ยท Spectrum Headquarters
Deployment Rules
Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.
Step 1 โ Choose Chassis Archetype
| Chassis | HP | AC | Base Speed |
|---|---|---|---|
| Scout | 55 | 16 | 60 ft. ground |
| Ranger | 65 | 17 | 50 ft. ground |
| Battle | 75 | 18 | 45 ft. ground |
| Siege | 85 | 20 | 35 ft. ground |
| Aerial | 55 | 16 | Fly 80 ft. |
| Amphibious | 72 | 18 | 45 ft. ground / swim |
Step 2 โ Armaments Configuration
All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.
To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.
Use this blueprint to record a custom Zord configuration for any Ranger or campaign.