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Portrait of White Spectrum Ranger
White Spectrum

Individual Ranger File

White Spectrum Ranger

Guardian (Cleric/Paladin) ยท Level 3

Grid Channel: White Spectrum
Armor Class 18 (Morphed) 12 (Civilian)
Max HP 28 (Morphed) 20 (Civilian)
Initiative +1
White Cells 5 / 5

Attributes

STR 14 +2
DEX 12 +1
CON 14 +2
INT 13 +1
WIS 16 +3
CHA 14 +2

Skills & Saves

โ— STR Save +4
โ— DEX Save +3
โ—‹ CON Save +2
โ—‹ INT Save +1
โ—‹ WIS Save +3
โ—‹ CHA Save +2
โ—‹ Athletics +2
โ—‹ Acrobatics +1
โ—‹ Sleight of Hand +1
โ—‹ Stealth +1
โ—‹ Arcana +1
โ—‹ History +1
โ—‹ Investigation +1
โ—‹ Nature +1
โ— Religion +3
โ—‹ Animal Handling +3
โ— Insight +5
โ— Medicine +5
โ—‹ Perception +3
โ—‹ Survival +3
โ—‹ Deception +2
โ—‹ Intimidation +2
โ—‹ Performance +2
โ— Persuasion +4

Attacks & Grid Payloads

Civilian Mode
Defensive Palm Strike Melee
Training Baton Melee
Morphed Mode
White Saber (Radiant Blade) Melee
Blade Blaster (Pistol) 40ft
White Purge Wave 15ft

Morphin' Mechanics & Spectrum Traits

White Spirit Ward

Allies within 10 feet gain +1 bonus to AC while you are morphed and conscious.

White Grid Mending

As a bonus action, touch an ally to restore 1d8+3 hit points (uses 1 White Cell).

White Purifying Strike

Once per turn when you hit with a melee attack, deal an extra +1d6 radiant damage to undead or corrupted foes.

Titan Mech Summon

๐Ÿค– Amphibious Chassis Zord

Pilot Connection
Zord HP 72
Zord AC 18
Zord Speed 55 ft. Ground / Leaping
Base Zord Attacks
Primary: Claw Strike +6 to hit ยท 2d10+4 Slashing
Secondary: Radiant Beam +5 to hit ยท 3d6 Radiant

๐Ÿค– Zord Construction Manual

Grid Engineering Lab ยท Spectrum Headquarters

Deployment Rules

Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.

Step 1 โ€” Choose Chassis Archetype

Chassis HP AC Base Speed
Scout 55 16 60 ft. ground
Ranger 65 17 50 ft. ground
Battle 75 18 45 ft. ground
Siege 85 20 35 ft. ground
Aerial 55 16 Fly 80 ft.
Amphibious 72 18 45 ft. ground / swim

Step 2 โ€” Armaments Configuration

All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.

To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.

๐Ÿค– Custom Blueprint Reusable Sheet
Zord Name:
Chassis Archetype:
HP
AC
Speed
Equipped Weapons
Primary Attack:
Secondary Attack:

Use this blueprint to record a custom Zord configuration for any Ranger or campaign.