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Portrait of Black Spectrum Ranger
Black Spectrum

Individual Ranger File

Black Spectrum Ranger

Striker (Monk/Bard) ยท Level 3

Grid Channel: Black Spectrum
Armor Class 16 (Morphed) 13 (Civilian)
Max HP 24 (Morphed) 18 (Civilian)
Initiative +3
Black Rhythm 4 / 4

Attributes

STR 14 +2
DEX 16 +3
CON 12 +1
INT 10 +0
WIS 14 +2
CHA 15 +2

Skills & Saves

โ— STR Save +4
โ— DEX Save +5
โ—‹ CON Save +1
โ—‹ INT Save +0
โ—‹ WIS Save +2
โ—‹ CHA Save +2
โ— Athletics +4
โ— Acrobatics +5
โ—‹ Sleight of Hand +3
โ— Stealth +5
โ—‹ Arcana +0
โ—‹ History +0
โ—‹ Investigation +0
โ—‹ Nature +0
โ—‹ Religion +0
โ—‹ Animal Handling +2
โ—‹ Insight +2
โ—‹ Medicine +2
โ—‹ Perception +2
โ—‹ Survival +2
โ—‹ Deception +2
โ—‹ Intimidation +2
โ— Performance +4
โ—‹ Persuasion +2

Attacks & Grid Payloads

Civilian Mode
Martial Kick Melee
Training Weights Bash Melee
Morphed Mode
Black Axe (Great Strike) Melee
Black Axe (Blaster Mode) 50ft
Black Rhythm Shock 15ft

Morphin' Mechanics & Spectrum Traits

Black Flow Dodge

Gain +2 bonus to AC when moving at least 20 feet on your turn.

Black Flow Strike

Whenever you land a critical hit, you can immediately execute a free bonus unarmed strike.

Black Taunt Reaction

Force an attacking foe within 30 feet to face disadvantage on their active swing.

Titan Mech Summon

๐Ÿค– Battle Chassis Zord

Pilot Connection
Zord HP 70
Zord AC 19
Zord Speed 35 ft. Heavy Charge
Base Zord Attacks
Primary: Ram Bash +5 to hit ยท 3d8+4 Bludgeoning
Secondary: Frost Cone +5 to hit ยท 3d6 Cold (Speed reduced)

๐Ÿค– Zord Construction Manual

Grid Engineering Lab ยท Spectrum Headquarters

Deployment Rules

Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.

Step 1 โ€” Choose Chassis Archetype

Chassis HP AC Base Speed
Scout 55 16 60 ft. ground
Ranger 65 17 50 ft. ground
Battle 75 18 45 ft. ground
Siege 85 20 35 ft. ground
Aerial 55 16 Fly 80 ft.
Amphibious 72 18 45 ft. ground / swim

Step 2 โ€” Armaments Configuration

All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.

To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.

๐Ÿค– Custom Blueprint Reusable Sheet
Zord Name:
Chassis Archetype:
HP
AC
Speed
Equipped Weapons
Primary Attack:
Secondary Attack:

Use this blueprint to record a custom Zord configuration for any Ranger or campaign.