Individual Ranger File
Black Spectrum Ranger
Striker (Monk/Bard) ยท Level 3
Grid Channel: Black SpectrumAttributes
Skills & Saves
Attacks & Grid Payloads
Morphin' Mechanics & Spectrum Traits
Gain +2 bonus to AC when moving at least 20 feet on your turn.
Whenever you land a critical hit, you can immediately execute a free bonus unarmed strike.
Force an attacking foe within 30 feet to face disadvantage on their active swing.
๐ค Battle Chassis Zord
๐ค Zord Construction Manual
Grid Engineering Lab ยท Spectrum Headquarters
Deployment Rules
Summon your zord as an action from the Command Center, or within 60 feet of the team after morphing. It acts on your initiative; you pilot from inside and can still use your bonus action to morph.
Step 1 โ Choose Chassis Archetype
| Chassis | HP | AC | Base Speed |
|---|---|---|---|
| Scout | 55 | 16 | 60 ft. ground |
| Ranger | 65 | 17 | 50 ft. ground |
| Battle | 75 | 18 | 45 ft. ground |
| Siege | 85 | 20 | 35 ft. ground |
| Aerial | 55 | 16 | Fly 80 ft. |
| Amphibious | 72 | 18 | 45 ft. ground / swim |
Step 2 โ Armaments Configuration
All zords ship with 2 attack slots: one Primary (melee or ranged) and one Secondary (special elemental burst or shield weapon). A 3rd weapon profile can be added by reducing final HP by 10 or AC by 1.
To Hit bonus = +2 proficiency + pilot's Strength or Dexterity modifier.
Use this blueprint to record a custom Zord configuration for any Ranger or campaign.